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Rules and Regulations 

YOUTH FLAG FOOTBALL LEAGUE OFFICIAL RULES


DEFINITIONS

  • Flag Pull: Removal of at least one flag from the ball carrier’s belt

  • Dead Ball: Play stops immediately; no advancement

  • Line of Scrimmage (LOS): Spot of the ball before the snap

  • Rush Zone: Designated area defenders must use to rush QB

  • No-Run Zone: Area where running plays are prohibited

  • Count: Referee count used to delay QB rush


ABSOLUTE SAFETY RULES (ALL DIVISIONS)

1. NO DIVING — ZERO TOLERANCE

Diving is prohibited in all situations:

  • No diving for flags

  • No diving into the end zone

  • No diving for catches, interceptions, or loose balls

Penalty:

  • Immediate whistle

  • Ball dead at spot

  • Second offense: removal for safety

2. NO CONTACT

  • No tackling, pushing, tripping, charging, or intentional body contact

  • No lowering shoulders

  • No arm-wrapping

3. NO BLOCKING OR SCREENING

  • Offensive players may not impede defenders

  • Picks, screens, or shielding are illegal

4. NO FLAG GUARDING

  • No stiff arms

  • No swatting hands away

  • No turning shoulders to shield flags


TEAMS, ROSTERS & SUBSTITUTIONS

  • On-field: 5v5 (default) or 6v6 (league option)

  • Roster limit: 10 players

  • Minimum to start: 4 players

  • Substitutions: Allowed only during dead balls

  • Playing time rule: Each player must play at least 50% of the game


EQUIPMENT & UNIFORMS

Required

  • Flag belt with 2 or 3 flags (must be visible)

  • Soft football (age-appropriate size)

Optional

  • Mouthguards (recommended)

Prohibited

  • Metal cleats

  • Pads or helmets

  • Jewelry, watches, hard casts

  • Hoodies with pockets

Officials may remove unsafe equipment at any time.


FIELD & GAME STRUCTURE

  • Field length: 40–80 yards (age-based)

  • Field width: 20–30 yards

  • End zones: 7–10 yards

Game Format

  • Two 20-minute halves

  • Running clock

  • Halftime: 5 minutes

  • One 30-second timeout per team per half

  • No kickoffs


START OF PLAY & POSSESSION

  • Coin toss determines first possession

  • Ball starts at offense’s 5-yard line

  • Teams switch possession at halftime

  • No onside kicks


DOWNS & BALL ADVANCEMENT

  • 4 downs to cross midfield

  • 4 downs to score after midfield

  • Failure = turnover on downs

  • Ball spotted where flag is pulled or where feet are when flag is pulled


OFFENSIVE RULES

Snap

  • Ball snapped between legs or side snap (league option)

  • Illegal snap = dead ball

Passing

  • One forward pass per play

  • QB must be behind LOS

  • One foot in bounds = legal catch

Running & Laterals

  • Handoffs/laterals allowed behind LOS only

  • No laterals beyond LOS

  • No center sneaks

Motion

  • One player may motion laterally

  • No forward motion at snap

QB Running

  • Governed by age division rules (see Article XIV)


DEFENSIVE RULES

  • Flag pull = tackle

  • If flags fall off unintentionally → one-hand touch = down

  • No stripping ball from hands

  • No contact with QB after pass


RUSHING RULES

  • Rush rules vary by division

  • Early rush = illegal rush (5 yards + automatic first down)

  • Rushers must start from designated rush zone when required


INTERCEPTIONS

  • Governed by division rules

  • No laterals on interception returns

  • No diving allowed during returns


SCORING

  • Touchdown: 6 points

  • Extra point:

    • 1 point (5 yards)

    • 2 points (10 yards)

  • Safety: 2 points + possession


AGE & GENDER DIVISION RULES

BOYS

Ages 5–7

  • Field: 40 yards

  • Rush: none

  • QB runs: none

  • Interceptions: dead ball

  • Coaches may assist on field

Ages 8–11

  • Field: 50–60 yards

  • Rush: after 3-count

  • QB runs: after 3-count

  • Interceptions: returnable

Ages 12–14

  • Field: 60–70 yards

  • Rush: designated rusher

  • QB runs: after 2-count

  • Interceptions: returnable

Ages 14–17

  • Field: 70–80 yards

  • Rush: live from rush zone

  • QB runs: after 2-count

  • Interceptions: returnable

GIRLS

Ages 5–8

  • Field: 40–45 yards

  • Rush: none

  • QB runs: none

  • Interceptions: dead ball

Ages 9–12

  • Field: 50–60 yards

  • Rush: after 3-count

  • QB runs: after 3-count

  • Interceptions: returnable

Ages 13–17

  • Field: 60–70 yards

  • Rush: live from rush zone

  • QB runs: after 2-count

  • Interceptions: returnable


NO-RUN ZONE

(LEAGUE OPTION)

  • Inside 5 yards of end zone

  • Must pass

  • Recommended for all divisions 8+


PENALTIES

5 Yards

  • False start

  • Offside

  • Illegal motion

  • Delay of game

  • Flag guarding

  • Illegal rush

10 Yards

  • Unsportsmanlike conduct

  • Repeated safety violations

Automatic First Down

  • Defensive holding

  • Illegal contact

  • Early rush


MERCY RULE

  • 28-point lead → continuous clock

  • Coaches rotate players


OVERTIME (PLAYOFFS)

  • Each team gets one possession from midfield

  • If tied → repeat or sudden death (league choice)


INJURY & WEATHER PROTOCOL

  • Officials may stop play for injuries

  • Injured player must sit out one play minimum

  • Lightning or unsafe weather = immediate suspension


COACH, PARENT & SIDELINE CONDUCT

  • Coaches control sideline behavior

  • One warning → ejection policy

  • Officials’ decisions are final


RULE AUTHORITY

League officials retain authority to:

  • Interpret rules

  • Modify rules for safety

  • Remove players or spectators


ADDITIONAL SAFETY RULE — NO FUMBLES (ALL DIVISIONS)

— NO FUMBLES POLICY

To prioritize player safety, fairness, and continuous play, fumbles are not permitted in this league.

Definition

A fumble is defined as any loss of possession by the ball carrier before a flag is pulled, including:

  • Dropping the ball while running

  • Dropping the ball while changing hands

  • Mishandling a handoff or lateral

  • Losing control of the ball while being flagged

Rule Enforcement

  • Any dropped or loose ball is immediately ruled dead

  • The ball is spotted at the location where possession was lost

  • No player may advance a loose ball

  • Defense may not recover or advance a fumble

Special Situations

  • Bad snap: Ball is dead at the spot of the snap

  • Dropped handoff: Ball is dead at point of drop

  • Dropped lateral (behind LOS): Ball is dead at point of drop

  • Dropped pitch or exchange: Ball is dead immediately

End Zone

  • A ball dropped before crossing the goal line is NOT a touchdown

  • A ball dropped after crossing the goal line is a touchdown

  • No diving is permitted to secure the ball in any scenario

Interceptions

  • Interceptions remain live (unless division rules specify dead ball)

  • If an interceptor drops the ball → play is dead at point of drop

Rationale

This rule:

  • Eliminates pile-ups and unsafe scrambles

  • Reduces injury risk

  • Keeps play moving and age-appropriate

  • Reinforces fundamentals (ball security without contact)

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